Add folders

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Dominic Ferrando
2025-09-03 19:20:59 -04:00
parent 032a6f67b4
commit 1219807557
20 changed files with 6981 additions and 3 deletions
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import { activities, Activity, Attribute, attributes, BenchmarkPerformance, findNearestPoints, Gender, getActivityAttribute, kgToLb, Levels, msToTime, StandardsItem } from "./util";
import rawStandards from "./data/standards.json" assert { type: "json" }
const standards = rawStandards as StandardsItem[];
// SOURCES
// Squat, Bench, Dead Lift:
// http://lonkilgore.com/resources/Lon_Kilgore_Strength_Standard_Tables-Copyright-2023.pdf
// 1 mile run:
// https://runninglevel.com/running-times/1-mile-times
// Dash:
// https://marathonhandbook.com/average-100-meter-time/
// Broad Jump:
//
// -------------------------------------------------------------------------------------------------
// Level calculations
// -------------------------------------------------------------------------------------------------
export const calcBenchmarkLevel = (performance: number, levels: Record<number, number>): number => {
let playerLevel = 1;
let playerLevelDiff = Infinity;
for (const level in levels) {
const diff = Math.abs(performance - levels[level as unknown as number]);
if (diff < playerLevelDiff) {
playerLevel = +level;
playerLevelDiff = diff;
}
}
return playerLevel;
};
export const calcAttributeLevel = (
attribute: Attribute,
benchmarkPerformances: BenchmarkPerformance[],
): number => {
if (benchmarkPerformances.some((bp) => getActivityAttribute(bp.activity) !== attribute)) {
throw new Error("Wrong benchmark performance attribute");
}
const benchmarkLevels = benchmarkPerformances.map((abp) =>
calcBenchmarkLevel(abp.performance, abp.levels),
);
const benchmarkLevelsAvg = Math.round(
benchmarkLevels.reduce((sum, curr) => sum + curr, 0) / benchmarkLevels.length,
);
return benchmarkLevelsAvg;
};
export const calcAttributeLevels = (
benchmarkPerformances: BenchmarkPerformance[],
): Record<Attribute, number> => {
const attrLevels: Record<Attribute, number> = {
[attributes.STRENGTH]: 1,
[attributes.POWER]: 1,
[attributes.ENDURANCE]: 1,
[attributes.SPEED]: 1,
[attributes.AGILITY]: 1,
} as const;
(Object.values(attributes) as Attribute[]).forEach((attribute) => {
const attrBenchmarkPerformances = benchmarkPerformances.filter(
(bp) => getActivityAttribute(bp.activity) === attribute,
);
attrLevels[attribute] = calcAttributeLevel(attribute, attrBenchmarkPerformances);
});
return attrLevels;
};
export const calcPlayerLevel = (benchmarkPerformances: BenchmarkPerformance[]): number => {
const attrLevels = calcAttributeLevels(benchmarkPerformances);
const attrLevelsSum = Object.values(attrLevels).reduce((sum, lvl) => sum + lvl, 0);
return Math.round(attrLevelsSum / Object.keys(attributes).length);
};
// -------------------------------------------------------------------------------------------------
// Presentation helpers
// -------------------------------------------------------------------------------------------------
export const formatLevelValues = (
levels: Record<number, number>,
activity: Activity,
): Record<number, string> => {
const timedActivities: Activity[] = [activities.RUN, activities.DASH, activities.CONE_DRILL];
const formattedLevels: Record<number, string> = {};
for (const level in levels) {
const lvl = +level as number;
let displayValue = "";
if (timedActivities.includes(activity)) {
displayValue = msToTime(levels[lvl]);
} else if (activity === activities.TREADMILL_DASH) {
displayValue = `${(levels[lvl] * 1000).toFixed(2)} m/s`;
} else if (activity === activities.BROAD_JUMP) {
displayValue = `${(levels[lvl] * 0.0328084).toFixed(2)} ft.`;
} else {
displayValue = kgToLb(levels[lvl]).toFixed(0);
}
formattedLevels[lvl] = displayValue;
}
return formattedLevels;
};
// -------------------------------------------------------------------------------------------------
// Level utilities
// -------------------------------------------------------------------------------------------------
const compressLevels = (
levels: Record<number, number>,
targetLevelsAmount: number,
): Record<number, number> => {
const levelsAmount = Object.keys(levels).length;
if (levelsAmount < targetLevelsAmount) {
throw new Error(
"Target levels amount must be greater than or equal to the current levels amount",
);
}
const ratio = levelsAmount / targetLevelsAmount;
const compressedLevels: Record<number, number> = {};
for (let i = 0; i < targetLevelsAmount; ++i) {
const ratioIndex = i * ratio;
const lowerIndex = Math.floor(ratioIndex);
const upperIndex = Math.ceil(ratioIndex);
const lowerValue = levels[lowerIndex + 1];
const upperValue = levels[upperIndex + 1];
const weight = ratioIndex - lowerIndex;
compressedLevels[i + 1] = lowerValue + (upperValue - lowerValue) * weight;
}
return compressedLevels;
};
const expandLevels = (
levels: Levels | Record<number, number>,
i: number
): Record<number, number> => {
if (i == 0) {
// ensure we always use number keys
const newLevels = {};
for (let k = 0; k < Object.keys(levels).length; ++k) {
newLevels[k + 1] = levels[Object.keys(levels)[k]];
}
return newLevels;
};
const newLevels = {};
let j = 1;
for (let k = 0; k < Object.keys(levels).length; ++k) {
const currLevel = Object.keys(levels)[k];
const nextLevel = Object.keys(levels)[k + 1];
newLevels[j++] = levels[currLevel];
if (nextLevel) {
newLevels[j++] = (levels[currLevel] + levels[nextLevel]) / 2;
}
}
return expandLevels(newLevels, i - 1);
}
// -------------------------------------------------------------------------------------------------
// Main level function
// -------------------------------------------------------------------------------------------------
export const computeLevels = (
age: number,
weightKG: number,
gender: Gender,
activity: Activity,
) => {
const levels = calculateLevels(age, weightKG, gender, activity, standards);
if (levels) {
const expandedLevels = expandLevels(levels, 5);
const compressedLevels = compressLevels(expandedLevels, 100);
return compressedLevels;
} else {
return {};
}
}
// -------------------------------------------------------------------------------------------------
// Standards interpolation (heavy math bits)
// -------------------------------------------------------------------------------------------------
const calculateLevels = (
age: number,
weightKG: number,
gender: Gender,
activity: Activity,
standards: StandardsItem[],
): Levels | null => {
// Filter dataset
const filtered = standards.filter(
(item) => item.gender === gender && item.activityType === activity,
);
if (filtered.length === 0) return null;
// Age interpolation
const ageArray = [...new Set(filtered.map((s) => s.age))].sort((a, b) => a - b);
const { lower: ageLower, upper: ageUpper } = findNearestPoints(age, ageArray);
const lowerValues = interpolateByBodyWeight(ageLower, weightKG, filtered);
const upperValues = interpolateByBodyWeight(ageUpper, weightKG, filtered);
if (!lowerValues || !upperValues) return null;
let ageRatio = ageUpper === ageLower ? 1 : (age - ageLower) / (ageUpper - ageLower);
ageRatio = Math.max(0, Math.min(1, ageRatio));
return interpolateStandardsValues(lowerValues, upperValues, ageRatio);
};
const interpolateByBodyWeight = (
agePoint: number,
bodyWeightKG: number,
filtered: StandardsItem[],
): Levels | null => {
const ageFiltered = filtered.filter((item) => item.age === agePoint);
if (ageFiltered[0].bodyWeight === -1) return ageFiltered[0];
const weightArray = [...new Set(ageFiltered.map((obj) => obj.bodyWeight))].sort((a, b) => a - b);
const { lower, upper } = findNearestPoints(bodyWeightKG, weightArray);
const weightLower = ageFiltered.find((i) => i.bodyWeight === lower);
const weightUpper = ageFiltered.find((i) => i.bodyWeight === upper);
if (!weightLower || !weightUpper) return null;
let weightRatio = upper === lower ? 1 : (bodyWeightKG - lower) / (upper - lower);
weightRatio = Math.max(0, Math.min(1, weightRatio));
return interpolateStandardsValues(weightLower, weightUpper, weightRatio);
};
const interpolateStandardsValues = (
lower: Levels,
upper: Levels,
ratio: number,
): Levels => {
const lerp = (k: keyof Levels): number =>
(lower[k] as number) + ((upper[k] as number) - (lower[k] as number)) * ratio;
return {
physicallyActive: lerp("physicallyActive"),
beginner: lerp("beginner"),
intermediate: lerp("intermediate"),
advanced: lerp("advanced"),
elite: lerp("elite"),
};
};
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// -------------------------------------------------------------------------------------------------
// Enumerations & basic value objects
// -------------------------------------------------------------------------------------------------
export const activities = Object.freeze({
BACK_SQUAT: "Back Squat",
DEADLIFT: "Deadlift",
BENCH_PRESS: "Bench Press",
RUN: "Run",
DASH: "Dash",
TREADMILL_DASH: "Treadmill Dash",
BROAD_JUMP: "Broad Jump",
CONE_DRILL: "Cone Drill",
} as const);
export type Activity = typeof activities[keyof typeof activities];
export const genders = Object.freeze({
MALE: "male",
FEMALE: "female",
} as const);
export type Gender = typeof genders[keyof typeof genders];
// -------------------------------------------------------------------------------------------------
// Attributes
// -------------------------------------------------------------------------------------------------
export const attributes = Object.freeze({
STRENGTH: "Strength",
POWER: "Power",
ENDURANCE: "Endurance",
SPEED: "Speed",
AGILITY: "Agility",
} as const);
export type Attribute = typeof attributes[keyof typeof attributes];
export const getActivityAttribute = (activity: Activity): Attribute => {
const activityAttrMap: Record<Activity, Attribute> = {
[activities.RUN]: attributes.ENDURANCE,
[activities.TREADMILL_DASH]: attributes.SPEED,
[activities.DASH]: attributes.SPEED,
[activities.DEADLIFT]: attributes.STRENGTH,
[activities.BACK_SQUAT]: attributes.STRENGTH,
[activities.BENCH_PRESS]: attributes.STRENGTH,
[activities.BROAD_JUMP]: attributes.POWER,
[activities.CONE_DRILL]: attributes.AGILITY,
} as const;
const attribute = activityAttrMap[activity];
if (!attribute) throw new Error(`${activity} does not have an associated attribute`);
return attribute;
};
// -------------------------------------------------------------------------------------------------
// Data model interfaces
// -------------------------------------------------------------------------------------------------
export interface BenchmarkPerformance {
activity: Activity;
performance: number;
/**
* Key: level number, Value: performance value (kg, ms, m/s, etc.)
*/
levels: Record<number, number>;
}
export interface Levels {
/** KG or -1 for bodyweightagnostic entries */
physicallyActive: number;
beginner: number;
intermediate: number;
advanced: number;
elite: number;
}
export interface StandardsItem extends Levels {
bodyWeight: number;
gender: Gender;
activityType: Activity;
age: number;
}
// -------------------------------------------------------------------------------------------------
// Conversion utilities
// -------------------------------------------------------------------------------------------------
export const lbToKg = (lb: number | string): number => +lb * 0.453592;
export const kgToLb = (kg: number | string): number => +kg * 2.20462;
export const feetToCm = (feet: number): number => feet * 30.48;
export const mphToMtrsPerMs = (mph: number): number => (mph * 0.44704) / 1000;
export const timeToMs = (time: string): number => {
const [main, decimal = "0"] = time.split(".");
const milliseconds = Number(decimal.padEnd(3, "0").slice(0, 3));
const parts = main.split(":").map(Number);
let minutes = 0,
seconds = 0;
if (parts.length === 1) {
seconds = parts[0];
} else if (parts.length === 2) {
[minutes, seconds] = parts as [number, number];
} else {
throw new Error("Invalid time format");
}
return (minutes * 60 + seconds) * 1000 + milliseconds;
};
export const msToTime = (ms: number, includeMs = false): string => {
const minutes = Math.floor(ms / 60000);
const seconds = Math.floor((ms % 60000) / 1000);
const milliseconds = Math.floor(ms % 1000);
let formattedTime = `${minutes}:${seconds.toString().padStart(2, "0")}`;
if (includeMs) {
formattedTime += `.${milliseconds.toString().padStart(3, "0")}`;
}
return formattedTime;
};
// -------------------------------------------------------------------------------------------------
// Misc. utilities
// -------------------------------------------------------------------------------------------------
export const findNearestPoints = (value: number, arr: number[]): { lower: number; upper: number } => {
if (arr.length === 1) return { lower: arr[0], upper: arr[0] };
if (value <= arr[0]) return { lower: arr[0], upper: arr[1] };
if (value > arr[arr.length - 1])
return { lower: arr[arr.length - 2], upper: arr[arr.length - 1] };
for (let i = 1; i < arr.length; i++) {
if (arr[i] >= value) return { lower: arr[i - 1], upper: arr[i] };
}
// Fallback, though logic should always return above
return { lower: arr[0], upper: arr[0] };
};