Standards levelign fix
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@@ -5,10 +5,10 @@ import { Activity, Attribute, Gender, getAvgWeight, kgToLb, lbToKg, type Activit
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// http://lonkilgore.com/resources/Lon_Kilgore_Strength_Standard_Tables-Copyright-2023.pdf
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// 1 mile run:
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// https://runninglevel.com/running-times/1-mile-times
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// Dash:
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// https://marathonhandbook.com/average-100-meter-time/
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// Broad Jump:
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// https://nrpt.co.uk/training/tests/power/broad.htm
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// 3 Cone drill:
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// https://nflsavant.com/combine.php?utm_source=chatgpt.com
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export type LevelCalculatorOutput = {
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player: number,
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@@ -213,11 +213,17 @@ export class Standards {
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// prepare data
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this.activityStandards = structuredClone(activityStandards);
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for (const activity of Object.keys(this.activityStandards) as Activity[]) {
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// expand/compress
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for (const standard of this.activityStandards[activity].standards) {
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const expandedLevels = this.expandLevels(standard.levels, 5);
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const compressedLevels = this.compressLevels(expandedLevels, this.cfg.global.maxLevel);
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standard.levels = compressedLevels;
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// expand
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let i = 1;
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while (Object.keys(standard.levels).length < this.cfg.global.maxLevel) {
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standard.levels = this.expandLevels(standard.levels, i++);
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}
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// compress
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if (Object.keys(standard.levels).length > this.cfg.global.maxLevel) {
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standard.levels = this.compressLevels(standard.levels, this.cfg.global.maxLevel);
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}
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// apply skew config
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for (const level in standard.levels) {
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