import { activities, BenchmarkPerformance, genders, Player } from "./util"; import { calcAttributeLevels, calcPlayerLevel, computeLevels } from "./calc.ts"; const lbToKg = (lb) => +lb * 0.453592; const kgToLb = (kg) => +kg * 2.20462; const minToMs = (min) => min * 60000; const secToMs = (sec) => sec * 1000; const feetToCm = (feet) => feet * 30.48; const inchesToCm = (inches) => inches * 2.54; const player: Player = { age: 18, weightKG: lbToKg(200), gender: genders.MALE }; const computedPerformances: BenchmarkPerformance[] = [ // STRENGTH { activity: activities.BENCH_PRESS, performance: lbToKg(200), levels: computeLevels( player.age, player.weightKG, player.gender, activities.BENCH_PRESS ) }, { activity: activities.DEADLIFT, performance: lbToKg(200), levels: computeLevels( player.age, player.weightKG, player.gender, activities.DEADLIFT ) }, { activity: activities.BACK_SQUAT, performance: lbToKg(200), levels: computeLevels( player.age, player.weightKG, player.gender, activities.BACK_SQUAT ) }, // POWER { activity: activities.BROAD_JUMP, performance: feetToCm(5) + inchesToCm(2), levels: computeLevels( player.age, player.weightKG, player.gender, activities.BROAD_JUMP ) }, // ENDURANCE { activity: activities.RUN, performance: minToMs(5) + secToMs(20), levels: computeLevels( player.age, player.weightKG, player.gender, activities.RUN ) }, // AGILITY { activity: activities.CONE_DRILL, performance: secToMs(5), levels: computeLevels( player.age, player.weightKG, player.gender, activities.CONE_DRILL ) }, ]; const levels = { attributes: calcAttributeLevels(player, computedPerformances), player: calcPlayerLevel(player, computedPerformances) }; console.log(levels);