Files
platform/apps/portal/src/lib/components/PlayersTable.svelte
T

555 lines
22 KiB
Svelte

<script lang="ts">
import { onMount } from "svelte";
import { beforeNavigate } from "$app/navigation";
import {
LevelCalculator,
type LevelCalculatorOutput,
type Standards,
} from "@blade-and-brawn/calculator";
import {
Activity,
Attribute,
Gender,
lbToKg,
range,
type ActivityPerformance,
type Player,
} from "@blade-and-brawn/domain";
import { api } from "$lib/api";
type AssessmentRow = NonNullable<
Awaited<ReturnType<typeof api.assessments.me.get>>["data"]
>[number];
interface CalcData {
key: string;
id?: string;
levels?: LevelCalculatorOutput;
player: Player;
activityPerformances: ActivityPerformance[];
/** JSON snapshot of {player, activityPerformances} as of the last successful save/load. "" means never saved. */
savedSnapshot: string;
/** whether the metrics/performance editing panel is open — collapsed by default, since levels are the primary thing being compared */
expanded?: boolean;
saving?: boolean;
saveError?: string;
deleting?: boolean;
deleteError?: string;
}
function snapshotOf(
player: Player,
activityPerformances: ActivityPerformance[],
): string {
return JSON.stringify({ player, activityPerformances });
}
function isDirty(calculation: CalcData): boolean {
return (
snapshotOf(
calculation.player,
calculation.activityPerformances,
) !== calculation.savedSnapshot
);
}
interface Props {
allStandards: Standards;
}
const { allStandards }: Props = $props();
const levelCalculator = $derived(new LevelCalculator(allStandards));
// toggle + name + overall + one column per attribute + actions
const TABLE_COLUMNS = 4 + Object.keys(Attribute).length;
let calculations = $state<CalcData[]>([]);
let loading = $state(true);
let loadError = $state<string | null>(null);
const PERF_COLUMN = {
[Activity.BackSquat]: "perf_back_squat",
[Activity.Deadlift]: "perf_deadlift",
[Activity.BenchPress]: "perf_bench_press",
[Activity.Run]: "perf_run",
[Activity.BroadJump]: "perf_broad_jump",
[Activity.ConeDrill]: "perf_cone_drill",
} as const satisfies Record<Activity, keyof AssessmentRow>;
function assessmentToCalc(assessment: AssessmentRow): CalcData {
const player: Player = {
name: assessment.name,
metrics: {
age: assessment.age,
weight: assessment.weight,
gender: assessment.gender as Gender,
},
};
const activityPerformances = Object.values(Activity).map((a) => ({
activity: a,
performance: (assessment[PERF_COLUMN[a]] as number | null) ?? 0,
}));
return {
key: crypto.randomUUID(),
id: assessment.id,
player,
activityPerformances,
savedSnapshot: snapshotOf(player, activityPerformances),
};
}
function errorMessage(err: unknown): string {
const value = (err as { value?: { error?: string } })?.value;
return (
value?.error ??
(err instanceof Error ? err.message : "Unknown error")
);
}
async function loadAssessments() {
loading = true;
loadError = null;
try {
const res = await api.assessments.me.get();
if (res.error) throw res.error;
calculations = (res.data ?? []).map(assessmentToCalc);
} catch (err) {
loadError = errorMessage(err);
} finally {
loading = false;
}
}
async function saveCalculation(calculation: CalcData) {
calculation.saving = true;
calculation.saveError = undefined;
try {
if (calculation.id) {
const res = await api
.assessments({ id: calculation.id })
.put({
player: calculation.player,
activityPerformances: calculation.activityPerformances,
});
if (res.error) throw res.error;
} else {
const res = await api.assessments.me.post({
player: calculation.player,
activityPerformances: calculation.activityPerformances,
});
if (res.error) throw res.error;
calculation.id = res.data?.id;
}
calculation.savedSnapshot = snapshotOf(
calculation.player,
calculation.activityPerformances,
);
} catch (err) {
calculation.saveError = errorMessage(err);
} finally {
calculation.saving = false;
}
}
async function deleteCalculation(calculation: CalcData, index: number) {
if (!calculation.id) {
calculations.splice(index, 1);
return;
}
calculation.deleting = true;
calculation.deleteError = undefined;
try {
const res = await api.assessments.me({ id: calculation.id }).delete();
if (res.error) throw res.error;
calculations.splice(index, 1);
} catch (err) {
calculation.deleteError = errorMessage(err);
} finally {
calculation.deleting = false;
}
}
onMount(loadAssessments);
beforeNavigate((navigation) => {
if (!calculations.some(isDirty)) return;
if (navigation.type === "leave") {
// triggers the browser's native "leave site?" confirmation
navigation.cancel();
return;
}
if (
!confirm(
"You have unsaved player changes that will be lost. Leave anyway?",
)
) {
navigation.cancel();
}
});
$effect(() => {
for (const calculation of calculations) {
calculation.levels = levelCalculator.calculate(
calculation.player,
calculation.activityPerformances,
);
}
});
const createCalculation = function (name: string): CalcData {
return {
key: crypto.randomUUID(),
savedSnapshot: "", // never saved — always dirty until the first save
expanded: true, // a brand new player needs its details filled in right away
player: {
name: name,
metrics: {
age: 18,
weight: lbToKg(180),
gender: Gender.Male,
},
},
activityPerformances: Object.values(Activity).map((a) => ({
activity: a,
performance: 0,
})),
};
};
const formatMs = (ms: number) => {
const total = Math.floor(ms / 1000);
const m = Math.floor(total / 60);
const s = total % 60;
return `${m}m ${s}s`;
};
const inchesToFeetInches = (inches: number) => {
const ft = Math.floor(inches / 12);
const rem = inches - ft * 12;
const whole = Math.floor(rem);
const isHalf = Math.abs(rem - whole - 0.5) < 1e-9;
const inchLabel = isHalf ? `${whole}½` : `${whole}`;
return `${ft}' ${inchLabel}"`;
};
const formatSeconds = (ms: number) => (ms / 1000).toFixed(2) + " seconds";
const performanceOptionsFromActivity = function (activity: Activity) {
const options: { name: string; value: number }[] = [];
switch (activity) {
case Activity.BackSquat:
case Activity.Deadlift:
case Activity.BenchPress:
for (let i = 0; i < 600; ++i) {
options.push({
name: String(i) + " lb",
value: lbToKg(i),
});
}
break;
case Activity.Run: {
const MAX_MIN = 30;
for (let ms = 0; ms <= MAX_MIN * 60_000; ms += 1_000) {
options.push({ name: formatMs(ms), value: ms });
}
break;
}
case Activity.BroadJump: {
const MAX_INCHES = 15 * 12 + 5;
for (let halfStep = 0; halfStep <= MAX_INCHES * 2; halfStep++) {
const inches = halfStep / 2;
options.push({
name: inchesToFeetInches(inches),
value: Number((inches * 2.54).toFixed(1)),
});
}
break;
}
case Activity.ConeDrill: {
const MIN_MS = 5_000;
const MAX_MS = 20_000;
for (let ms = MIN_MS; ms <= MAX_MS; ms += 10) {
options.push({
name: formatSeconds(ms),
value: ms,
});
}
break;
}
}
return options;
};
</script>
<div class="mt-5 mb-5 flex w-full items-center">
<button
onclick={loadAssessments}
class="btn btn-secondary btn-sm"
disabled={loading}
>
{loading ? "Refreshing..." : "Refresh"}
</button>
<div class="ml-auto">
<button
onclick={() =>
calculations.push(
createCalculation(String(calculations.length)),
)}
class="btn btn-primary">New</button
>
</div>
</div>
{#if loadError}
<div role="alert" class="alert alert-error w-full mb-4">
<span>{loadError}</span>
</div>
{/if}
<div class="w-full overflow-x-auto">
<table class="table">
<thead>
<tr>
<th class="w-8"></th>
<th>Name</th>
<th>Overall</th>
{#each Object.values(Attribute) as attribute (attribute)}
<th>{attribute}</th>
{/each}
<th class="w-40"></th>
</tr>
</thead>
<tbody>
{#each calculations as calculation, index (calculation.key)}
<tr class="hover:bg-base-300">
<td>
<button
onclick={() =>
(calculation.expanded = !calculation.expanded)}
class="btn btn-ghost btn-xs"
aria-label={calculation.expanded
? "Collapse details"
: "Expand details"}
>
{calculation.expanded ? "▾" : "▸"}
</button>
</td>
<td>
<div class="flex items-center gap-2">
<input
class="input input-bordered input-sm w-full min-w-32"
type="text"
bind:value={calculation.player.name}
placeholder="Player name"
/>
{#if isDirty(calculation)}
<div class="badge badge-warning badge-xs shrink-0">
Unsaved
</div>
{/if}
</div>
</td>
<td>
<div class="badge badge-neutral font-semibold">
{calculation?.levels?.player ?? "N/A"}
</div>
</td>
{#each Object.values(Attribute) as attribute (attribute)}
<td>
<div class="badge badge-ghost">
{calculation?.levels?.attributes?.[
attribute
] ?? "N/A"}
</div>
</td>
{/each}
<td>
<div class="flex gap-2 justify-end">
<button
onclick={() => saveCalculation(calculation)}
disabled={calculation.saving ||
!isDirty(calculation)}
class="btn btn-primary btn-xs"
>
{calculation.saving ? "Saving..." : "Save"}
</button>
<button
onclick={() =>
confirm(
`Remove ${calculation.player.name}?`,
) && deleteCalculation(calculation, index)}
disabled={calculation.deleting}
class="btn btn-error btn-xs"
>
{calculation.deleting ? "..." : "Delete"}
</button>
</div>
</td>
</tr>
{#if calculation.expanded}
<tr>
<td colspan={TABLE_COLUMNS}>
<div
class="bg-base-200/60 rounded-lg p-4 flex flex-col gap-4"
>
<fieldset
class="fieldset"
onchange={() =>
(calculation.levels =
levelCalculator.calculate(
calculation.player,
calculation.activityPerformances,
))}
>
<legend
class="fieldset-legend text-xs font-semibold opacity-70"
>
Metrics
</legend>
<div class="grid grid-cols-1 md:grid-cols-3 gap-3">
<label class="form-control">
<span class="label mb-1 text-xs"
>Gender</span
>
<select
class="select select-bordered select-sm w-full"
bind:value={
calculation.player.metrics
.gender
}
>
{#each Object.values(Gender) as gender (gender)}
<option value={gender}
>{gender}</option
>
{/each}
</select>
</label>
<label class="form-control">
<span class="label mb-1 text-xs"
>Age</span
>
<input
class="input input-bordered input-sm w-full"
type="number"
min="1"
max="100"
step="1"
bind:value={
calculation.player.metrics
.age
}
/>
</label>
<label class="form-control">
<span class="label mb-1 text-xs"
>Weight</span
>
<select
class="select select-bordered select-sm w-full"
bind:value={
calculation.player.metrics
.weight
}
>
{#each range(400) as weight (weight)}
<option
value={lbToKg(weight)}
>{weight}</option
>
{/each}
</select>
</label>
</div>
</fieldset>
<fieldset
class="fieldset"
onchange={() =>
(calculation.levels =
levelCalculator.calculate(
calculation.player,
calculation.activityPerformances,
))}
>
<legend
class="fieldset-legend text-xs font-semibold opacity-70"
>
Activity performances
</legend>
<div class="grid grid-cols-2 md:grid-cols-3 gap-3">
{#each calculation.activityPerformances as activityPerformance (activityPerformance.activity)}
<label
class="form-control space-y-1"
>
<span
class="label mb-1 text-xs"
>
{activityPerformance.activity}
</span>
<select
class="select select-bordered select-sm w-full"
bind:value={
activityPerformance.performance
}
>
{#each performanceOptionsFromActivity(activityPerformance.activity) as option (option.value)}
<option
value={option.value}
>{option.name}</option
>
{/each}
</select>
</label>
{/each}
</div>
</fieldset>
{#if calculation.saveError}
<div
role="alert"
class="alert alert-error alert-sm"
>
<span class="text-xs"
>{calculation.saveError}</span
>
</div>
{/if}
{#if calculation.deleteError}
<div
role="alert"
class="alert alert-error alert-sm"
>
<span class="text-xs"
>{calculation.deleteError}</span
>
</div>
{/if}
</div>
</td>
</tr>
{/if}
{:else}
<tr>
<td
colspan={TABLE_COLUMNS}
class="text-center opacity-60"
>
{loading ? "Loading..." : "No players yet"}
</td>
</tr>
{/each}
</tbody>
</table>
</div>