Files
platform/calculator/calc.ts
T

249 lines
8.5 KiB
TypeScript

import { Activity, Attribute, attributes, ActivityPerformance, findNearestPoints, getActivityAttribute, getAttributeActivities, Player, StandardsMap, BaseLevel, Standard } from "./util";
import rawStandards from "./newStandards.json" assert { type: "json" }
// SOURCES
// Squat, Bench, Dead Lift:
// http://lonkilgore.com/resources/Lon_Kilgore_Strength_Standard_Tables-Copyright-2023.pdf
// 1 mile run:
// https://runninglevel.com/running-times/1-mile-times
// Dash:
// https://marathonhandbook.com/average-100-meter-time/
// Broad Jump:
//
const standards = rawStandards as StandardsMap;
type BaseLevelValues = Record<BaseLevel, number>
// -------------------------------------------------------------------------------------------------
// Level utilities (helpers)
// -------------------------------------------------------------------------------------------------
function findLevel(levels: Record<number, number>, performance: number): number {
let resultLevel = 1;
let resultLevelDiff = Infinity;
for (const level in levels) {
const diff = Math.abs(performance - levels[level as unknown as number]);
if (diff < resultLevelDiff) {
resultLevel = +level;
resultLevelDiff = diff;
}
}
return resultLevel;
}
function compressLevels(
levels: Record<number, number>,
targetLevelsAmount: number,
): Record<number, number> {
const levelsAmount = Object.keys(levels).length;
if (levelsAmount < targetLevelsAmount) {
throw new Error(
"Target levels amount must be greater than or equal to the current levels amount",
);
}
const ratio = levelsAmount / targetLevelsAmount;
const compressedLevels: Record<number, number> = {};
for (let i = 0; i < targetLevelsAmount; ++i) {
const ratioIndex = i * ratio;
const lowerIndex = Math.floor(ratioIndex);
const upperIndex = Math.ceil(ratioIndex);
const lowerValue = levels[lowerIndex + 1];
const upperValue = levels[upperIndex + 1];
const weight = ratioIndex - lowerIndex;
compressedLevels[i + 1] = lowerValue + (upperValue - lowerValue) * weight;
}
return compressedLevels;
}
function expandLevels(
levels: BaseLevel | Record<number, number>,
i: number
): Record<number, number> {
if (i == 0) {
// ensure we always use number keys
const newLevels = {};
for (let k = 0; k < Object.keys(levels).length; ++k) {
newLevels[k + 1] = levels[Object.keys(levels)[k]];
}
return newLevels;
};
const newLevels = {};
let j = 1;
for (let k = 0; k < Object.keys(levels).length; ++k) {
const currLevel = Object.keys(levels)[k];
const nextLevel = Object.keys(levels)[k + 1];
newLevels[j++] = levels[currLevel];
if (nextLevel) {
newLevels[j++] = (levels[currLevel] + levels[nextLevel]) / 2;
}
}
return expandLevels(newLevels, i - 1);
}
// -------------------------------------------------------------------------------------------------
// Standards interpolation (heavy math bits)
// -------------------------------------------------------------------------------------------------
function interpolateStandardsValues(
lower: BaseLevelValues,
upper: BaseLevelValues,
ratio: number,
): BaseLevelValues {
function lerp(k: BaseLevel): number {
return (lower[k] as number) + ((upper[k] as number) - (lower[k] as number)) * ratio;
}
return {
physicallyActive: lerp("physicallyActive"),
beginner: lerp("beginner"),
intermediate: lerp("intermediate"),
advanced: lerp("advanced"),
elite: lerp("elite"),
};
}
function interpolateByBodyWeight(
targetAge: number,
bodyWeightKG: number,
standardsArr: Standard[],
): BaseLevelValues | null {
const ageFilteredStandards = standardsArr.filter((s) => s.metrics.age === targetAge);
if (ageFilteredStandards[0].metrics.weight === -1) return ageFilteredStandards[0].levels;
const weightArray = [...new Set(ageFilteredStandards.map((s) => s.metrics.weight))].sort((a, b) => a - b);
const { lower, upper } = findNearestPoints(bodyWeightKG, weightArray);
const weightLower = ageFilteredStandards.find((s) => s.metrics.weight === lower);
const weightUpper = ageFilteredStandards.find((s) => s.metrics.weight === upper);
if (!weightLower || !weightUpper) return null;
let weightRatio = upper === lower ? 1 : (bodyWeightKG - lower) / (upper - lower);
weightRatio = Math.max(0, Math.min(1, weightRatio));
return interpolateStandardsValues(weightLower.levels, weightUpper.levels, weightRatio);
}
function interpolateActivityLevels(
activity: Activity,
player: Player,
): Record<number, number> {
// Filter dataset
const filteredStandards = standards[activity]
.filter(a => a.metrics.gender === player.gender);
if (filteredStandards.length === 0) return {};
// Age interpolation
const ageArray = [...new Set(filteredStandards.map((s) => s.metrics.age))].sort((a, b) => a - b);
const { lower: ageLower, upper: ageUpper } = findNearestPoints(player.age, ageArray);
const lowerValues = interpolateByBodyWeight(ageLower, player.weightKG, filteredStandards);
const upperValues = interpolateByBodyWeight(ageUpper, player.weightKG, filteredStandards);
if (!lowerValues || !upperValues) return {};
let ageRatio = ageUpper === ageLower ? 1 : (player.age - ageLower) / (ageUpper - ageLower);
ageRatio = Math.max(0, Math.min(1, ageRatio));
const levels = interpolateStandardsValues(lowerValues, upperValues, ageRatio);
if (levels) {
const expandedLevels = expandLevels(levels, 5);
const compressedLevels = compressLevels(expandedLevels, 100);
return compressedLevels;
} else {
return {};
}
}
// -------------------------------------------------------------------------------------------------
// Level calculations (public API)
// -------------------------------------------------------------------------------------------------
export function calcAttributeLevel(
attribute: Attribute,
player: Player,
activityPerformances: ActivityPerformance[],
): number {
// must be activities of the given attribute
if (activityPerformances.some((bp) => getActivityAttribute(bp.activity) !== attribute)) {
throw new Error("Wrong activity performance attribute");
}
// must perform all of an attributes activities
for (const activity of getAttributeActivities(attribute)) {
const filteredActivites = activityPerformances.map((bp) => bp.activity);
if (!filteredActivites.includes(activity))
return 0;
}
// must have all activties using a valid performance value (> 0)
for (const activityPerformance of activityPerformances) {
if (activityPerformance.performance <= 0)
return 0
}
const activityLevels = activityPerformances.map((abp) =>
findLevel(interpolateActivityLevels(abp.activity, player), abp.performance),
);
const activityLevelsAvg = Math.round(
activityLevels.reduce((sum, curr) => sum + curr, 0) / activityLevels.length,
);
return activityLevelsAvg;
}
export function calcAllAttributeLevels(
player: Player,
activityPerformances: ActivityPerformance[],
): Record<Attribute, number> {
const attrLevels: Record<Attribute, number> = {
[attributes.STRENGTH]: 0,
[attributes.POWER]: 0,
[attributes.ENDURANCE]: 0,
// [attributes.SPEED]: 0,
[attributes.AGILITY]: 0,
} as const;
for (const value of Object.values(player)) {
if (!value)
return attrLevels;
}
(Object.values(attributes) as Attribute[]).forEach((attribute) => {
const attrActivityPerformances = activityPerformances.filter(
(bp) => getActivityAttribute(bp.activity) === attribute,
);
attrLevels[attribute] = calcAttributeLevel(attribute, player, attrActivityPerformances);
});
return attrLevels;
}
export function calcPlayerLevel(player: Player, activityPerformances: ActivityPerformance[]): number {
for (const value of Object.values(player)) {
if (!value)
return 0;
}
const attrLevels = calcAllAttributeLevels(player, activityPerformances);
for (const level of Object.values(attrLevels)) {
if (!level)
return 0;
}
const attrLevelsSum = Object.values(attrLevels).reduce((sum, lvl) => sum + lvl, 0);
return Math.round(attrLevelsSum / Object.keys(attributes).length);
}