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+55
-20
@@ -1,4 +1,4 @@
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import { Activity, Attribute, attributes, ActivityPerformance, getActivityAttribute, getAttributeActivities, Player, StandardsMap, Levels, Standard, Metrics, Gender } from "./util";
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import { Activity, Attribute, Player, Gender, ActivityPerformance } from "./util";
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// SOURCES
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// Squat, Bench, Dead Lift:
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@@ -20,6 +20,26 @@ type LevelCalculatorOutput = {
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attributes: Record<Attribute, number>
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}
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export type Levels = Record<string, number>
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export interface Metrics {
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age: number;
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weight: number;
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gender: Gender;
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};
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export interface Standard {
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metrics: Metrics;
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levels: Levels;
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}
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export type ActivityStandards = Record<Activity, {
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metadata: {
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attribute: Attribute
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},
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standards: Standard[]
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}>;
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export class LevelCalculator {
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cfg: Required<LevelCalculatorConfig>;
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standards: Standards;
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@@ -40,10 +60,10 @@ export class LevelCalculator {
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const levels: LevelCalculatorOutput = {
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player: 0,
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attributes: {
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[attributes.STRENGTH]: 0,
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[attributes.POWER]: 0,
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[attributes.ENDURANCE]: 0,
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[attributes.AGILITY]: 0,
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[Attribute.Strength]: 0,
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[Attribute.Power]: 0,
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[Attribute.Endurance]: 0,
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[Attribute.Agility]: 0,
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} as const
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};
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@@ -59,7 +79,7 @@ export class LevelCalculator {
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}
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const attrLevelsSum = Object.values(levels.attributes).reduce((sum, lvl) => sum + lvl, 0);
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levels.player = Math.round(attrLevelsSum / Object.keys(attributes).length);
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levels.player = Math.round(attrLevelsSum / Object.keys(Attribute).length);
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return levels;
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}
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@@ -69,10 +89,10 @@ export class LevelCalculator {
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activityPerformances: ActivityPerformance[],
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): Record<Attribute, number> {
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const attrLevels: Record<Attribute, number> = {
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[attributes.STRENGTH]: 0,
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[attributes.POWER]: 0,
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[attributes.ENDURANCE]: 0,
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[attributes.AGILITY]: 0,
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[Attribute.Strength]: 0,
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[Attribute.Power]: 0,
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[Attribute.Endurance]: 0,
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[Attribute.Agility]: 0,
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} as const;
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for (const value of Object.values(player)) {
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@@ -80,9 +100,9 @@ export class LevelCalculator {
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return attrLevels;
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}
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(Object.values(attributes) as Attribute[]).forEach((attribute) => {
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(Object.values(Attribute) as Attribute[]).forEach((attribute) => {
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const attrActivityPerformances = activityPerformances.filter(
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(p) => getActivityAttribute(p.activity) === attribute,
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(p) => this.standards.getActivityAttribute(p.activity) === attribute,
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);
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attrLevels[attribute] = this.calculateAttributeLevel(attribute, player, attrActivityPerformances);
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});
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@@ -97,12 +117,12 @@ export class LevelCalculator {
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activityPerformances: ActivityPerformance[],
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): number {
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// must be activities of the given attribute
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if (activityPerformances.some((p) => getActivityAttribute(p.activity) !== attribute)) {
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if (activityPerformances.some((p) => this.standards.getActivityAttribute(p.activity) !== attribute)) {
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throw new Error("Wrong activity performance attribute");
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}
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// must perform all of an attributes activities
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for (const activity of getAttributeActivities(attribute)) {
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for (const activity of this.standards.getAttributeActivities(attribute)) {
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const filteredActivites = activityPerformances.map((p) => p.activity);
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if (!filteredActivites.includes(activity))
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return 0;
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@@ -213,12 +233,12 @@ export class LevelCalculator {
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}
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export class Standards {
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private standardsMap: StandardsMap;
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private activityStandards: ActivityStandards;
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constructor(standardsMap: StandardsMap) {
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this.standardsMap = standardsMap;
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for (const activity of Object.keys(this.standardsMap) as Activity[]) {
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for (const standard of this.standardsMap[activity]) {
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constructor(activityStandards: ActivityStandards) {
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this.activityStandards = activityStandards;
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for (const activity of Object.keys(this.activityStandards) as Activity[]) {
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for (const standard of this.activityStandards[activity].standards) {
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const expandedLevels = this.expandLevels(standard.levels, 5);
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const compressedLevels = this.compressLevels(expandedLevels, 100);
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standard.levels = compressedLevels;
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@@ -237,7 +257,7 @@ export class Standards {
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const execMethods = {
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getAll: function() {
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let filtered = [...self.standardsMap[activity]];
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let filtered = [...self.activityStandards[activity].standards];
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if (state.gender)
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filtered = filtered.filter((s) => s.metrics.gender === state.gender);
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if (state.age)
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@@ -280,6 +300,21 @@ export class Standards {
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return { byGender, ...execMethods }
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}
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getActivityAttribute(activity: Activity): Attribute {
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return this.activityStandards[activity].metadata.attribute;
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};
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getAttributeActivities(attribute: Attribute): Activity[] {
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const activities: Activity[] = [];
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for (const activity in this.activityStandards) {
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const activityStandard = this.activityStandards[activity] as ActivityStandards[Activity];
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if (activityStandard.metadata.attribute === attribute) {
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activities.push(activity as Activity);
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}
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}
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return activities;
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}
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private expandLevels(
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levels: Levels,
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i: number
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+10
-10
@@ -1,47 +1,47 @@
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import { activities, ActivityPerformance, feetToCm, genders, inchesToCm, lbToKg, minToMs, Player, secToMs, StandardsMap } from "./util";
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import { LevelCalculator, Standards } from "./calc.ts";
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import { Activity, ActivityPerformance, feetToCm, Gender, inchesToCm, lbToKg, minToMs, Player, secToMs } from "./util";
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import { ActivityStandards, LevelCalculator, Standards } from "./calc.ts";
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import rawStandards from "../data/standards.json" assert { type: "json" }
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const player: Player = {
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metrics: {
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age: 25,
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weight: lbToKg(190),
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gender: genders.MALE
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gender: Gender.Male
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}
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};
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const computedPerformances: ActivityPerformance[] = [
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// STRENGTH
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{
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activity: activities.BENCH_PRESS,
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activity: Activity.BenchPress,
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performance: lbToKg(225)
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},
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{
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activity: activities.DEADLIFT,
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activity: Activity.Deadlift,
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performance: lbToKg(270),
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},
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{
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activity: activities.BACK_SQUAT,
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activity: Activity.BackSquat,
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performance: lbToKg(190),
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},
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// POWER
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{
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activity: activities.BROAD_JUMP,
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activity: Activity.BroadJump,
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performance: feetToCm(105) + inchesToCm(5),
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},
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// ENDURANCE
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{
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activity: activities.RUN,
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activity: Activity.Run,
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performance: minToMs(7) + secToMs(15),
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},
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// AGILITY
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{
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activity: activities.CONE_DRILL,
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activity: Activity.ConeDrill,
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performance: secToMs(9),
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},
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];
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const standards = new Standards(rawStandards as StandardsMap);
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const standards = new Standards(rawStandards as ActivityStandards);
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const levelCalculator = new LevelCalculator(standards);
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console.log(levelCalculator.calculate(player, computedPerformances));
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+18
-75
@@ -1,96 +1,39 @@
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// -------------------------------------------------------------------------------------------------
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// Attributes
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// -------------------------------------------------------------------------------------------------
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export const attributes = Object.freeze({
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STRENGTH: "Strength",
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POWER: "Power",
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ENDURANCE: "Endurance",
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// SPEED: "Speed",
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AGILITY: "Agility",
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} as const);
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export type Attribute = typeof attributes[keyof typeof attributes];
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import { Metrics } from "./calc";
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// -------------------------------------------------------------------------------------------------
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// Enumerations & basic value objects
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// DATA MODELS
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// -------------------------------------------------------------------------------------------------
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export interface Player {
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metrics: Metrics;
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}
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export const activities = Object.freeze({
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BACK_SQUAT: "Back Squat",
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DEADLIFT: "Deadlift",
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BENCH_PRESS: "Bench Press",
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RUN: "Run",
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DASH: "Dash",
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TREADMILL_DASH: "Treadmill Dash",
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BROAD_JUMP: "Broad Jump",
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CONE_DRILL: "Cone Drill",
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} as const);
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export type Activity = typeof activities[keyof typeof activities];
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const activityAttrMap: Record<Activity, Attribute> = {
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[activities.RUN]: attributes.ENDURANCE,
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// [activities.TREADMILL_DASH]: attributes.SPEED,
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// [activities.DASH]: attributes.SPEED,
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[activities.DEADLIFT]: attributes.STRENGTH,
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[activities.BACK_SQUAT]: attributes.STRENGTH,
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[activities.BENCH_PRESS]: attributes.STRENGTH,
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[activities.BROAD_JUMP]: attributes.POWER,
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[activities.CONE_DRILL]: attributes.AGILITY,
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} as const;
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export const getActivityAttribute = (activity: Activity): Attribute => {
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const attribute = activityAttrMap[activity];
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if (!attribute) throw new Error(`${activity} does not have an associated attribute`);
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return attribute;
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};
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export const getAttributeActivities = (attribute: Attribute): Activity[] => {
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const activities: Activity[] = [];
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for (const activity in activityAttrMap) {
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if (activityAttrMap[activity] === attribute) {
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activities.push(activity as Activity);
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}
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}
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return activities;
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export enum Attribute {
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Strength = "Strength",
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Power = "Power",
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Endurance = "Endurance",
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Agility = "Agility",
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}
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export const genders = Object.freeze({
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MALE: "male",
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FEMALE: "female",
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} as const);
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export type Gender = typeof genders[keyof typeof genders];
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export enum Activity {
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BackSquat = "BackSquat",
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Deadlift = "Deadlift",
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BenchPress = "BenchPress",
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Run = "Run",
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BroadJump = "BroadJump",
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ConeDrill = "ConeDrill",
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}
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// -------------------------------------------------------------------------------------------------
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// Data model interfaces
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// -------------------------------------------------------------------------------------------------
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export interface ActivityPerformance {
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activity: Activity;
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performance: number;
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}
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export type Levels = Record<string, number>
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export interface Metrics {
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age: number;
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weight: number;
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gender: Gender;
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};
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export interface Standard {
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metrics: Metrics;
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levels: Levels;
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export enum Gender {
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Male = "Male",
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Female = "Female"
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}
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export type StandardsMap = Record<
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Activity,
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Standard[]
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>;
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// -------------------------------------------------------------------------------------------------
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// Conversion utilities
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// -------------------------------------------------------------------------------------------------
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+5278
-5812
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
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import { LevelCalculator, Standards } from "./calculator/calc.ts";
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import { ActivityPerformance, Player, StandardsMap } from "./calculator/util.ts";
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import { ActivityStandards, LevelCalculator, Standards } from "./calculator/calc.ts";
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import { ActivityPerformance, Player } from "./calculator/util.ts";
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import { Printful } from "./commerce/printful.ts"
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import { Webflow } from "./commerce/webflow.ts";
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import rawStandards from "./data/standards.json" assert { type: "json" }
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@@ -26,7 +26,7 @@ export class ClientResponse extends Response {
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}
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}
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const MAIN_STANDARDS = new Standards(rawStandards as StandardsMap);
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const MAIN_STANDARDS = new Standards(rawStandards as ActivityStandards);
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const server = Bun.serve({
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idleTimeout: 180,
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