Refactoring calculator code
This commit is contained in:
+151
-188
@@ -1,7 +1,5 @@
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import { Activity, Attribute, attributes, BenchmarkPerformance, findNearestPoints, Gender, getActivityAttribute, getAttributeActivities, kgToLb, Levels, msToTime, Player, StandardsItem } from "./util";
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import rawStandards from "./standards.json" assert { type: "json" }
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const standards = rawStandards as StandardsItem[];
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import { Activity, Attribute, attributes, ActivityPerformance, findNearestPoints, getActivityAttribute, getAttributeActivities, Player, StandardsMap, BaseLevel, Standard } from "./util";
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import rawStandards from "./newStandards.json" assert { type: "json" }
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// SOURCES
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// Squat, Bench, Dead Lift:
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@@ -13,136 +11,32 @@ const standards = rawStandards as StandardsItem[];
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// Broad Jump:
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//
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const standards = rawStandards as StandardsMap;
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type BaseLevelValues = Record<BaseLevel, number>
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// -------------------------------------------------------------------------------------------------
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// Level calculations
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// Level utilities (helpers)
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// -------------------------------------------------------------------------------------------------
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export const calcBenchmarkLevel = (performance: number, levels: Record<number, number>): number => {
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let playerLevel = 1;
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let playerLevelDiff = Infinity;
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function findLevel(levels: Record<number, number>, performance: number): number {
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let resultLevel = 1;
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let resultLevelDiff = Infinity;
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for (const level in levels) {
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const diff = Math.abs(performance - levels[level as unknown as number]);
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if (diff < playerLevelDiff) {
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playerLevel = +level;
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playerLevelDiff = diff;
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if (diff < resultLevelDiff) {
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resultLevel = +level;
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resultLevelDiff = diff;
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}
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}
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return playerLevel;
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};
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return resultLevel;
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}
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export const calcAttributeLevel = (
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attribute: Attribute,
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benchmarkPerformances: BenchmarkPerformance[],
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): number => {
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// must be activities of the given attribute
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if (benchmarkPerformances.some((bp) => getActivityAttribute(bp.activity) !== attribute)) {
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throw new Error("Wrong benchmark performance attribute");
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}
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// must perform all of an attributes activities
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for (const activity of getAttributeActivities(attribute)) {
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const benchmarkActivites = benchmarkPerformances.map((bp) => bp.activity);
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if (!benchmarkActivites.includes(activity))
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return 0;
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}
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// must have all benchmarks using a valid performance value (> 0)
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for (const benchmarkPerformance of benchmarkPerformances) {
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if (benchmarkPerformance.performance <= 0)
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return 0
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}
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const benchmarkLevels = benchmarkPerformances.map((abp) =>
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calcBenchmarkLevel(abp.performance, abp.levels),
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);
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const benchmarkLevelsAvg = Math.round(
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benchmarkLevels.reduce((sum, curr) => sum + curr, 0) / benchmarkLevels.length,
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);
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return benchmarkLevelsAvg;
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};
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export const calcAttributeLevels = (
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player: Player,
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benchmarkPerformances: BenchmarkPerformance[],
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): Record<Attribute, number> => {
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const attrLevels: Record<Attribute, number> = {
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[attributes.STRENGTH]: 0,
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[attributes.POWER]: 0,
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[attributes.ENDURANCE]: 0,
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// [attributes.SPEED]: 0,
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[attributes.AGILITY]: 0,
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} as const;
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for (const value of Object.values(player)) {
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if (!value)
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return attrLevels;
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}
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(Object.values(attributes) as Attribute[]).forEach((attribute) => {
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const attrBenchmarkPerformances = benchmarkPerformances.filter(
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(bp) => getActivityAttribute(bp.activity) === attribute,
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);
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attrLevels[attribute] = calcAttributeLevel(attribute, attrBenchmarkPerformances);
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});
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return attrLevels;
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};
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export const calcPlayerLevel = (player: Player, benchmarkPerformances: BenchmarkPerformance[]): number => {
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for (const value of Object.values(player)) {
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if (!value)
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return 0;
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}
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const attrLevels = calcAttributeLevels(player, benchmarkPerformances);
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for (const level of Object.values(attrLevels)) {
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if (!level)
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return 0;
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}
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const attrLevelsSum = Object.values(attrLevels).reduce((sum, lvl) => sum + lvl, 0);
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return Math.round(attrLevelsSum / Object.keys(attributes).length);
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};
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// -------------------------------------------------------------------------------------------------
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// Presentation helpers
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// -------------------------------------------------------------------------------------------------
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// export const formatLevelValues = (
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// levels: Record<number, number>,
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// activity: Activity,
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// ): Record<number, string> => {
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// const timedActivities: Activity[] = [activities.RUN, activities.DASH, activities.CONE_DRILL];
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//
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// const formattedLevels: Record<number, string> = {};
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// for (const level in levels) {
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// const lvl = +level as number;
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// let displayValue = "";
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// if (timedActivities.includes(activity)) {
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// displayValue = msToTime(levels[lvl]);
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// } else if (activity === activities.TREADMILL_DASH) {
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// displayValue = `${(levels[lvl] * 1000).toFixed(2)} m/s`;
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// } else if (activity === activities.BROAD_JUMP) {
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// displayValue = `${(levels[lvl] * 0.0328084).toFixed(2)} ft.`;
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// } else {
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// displayValue = kgToLb(levels[lvl]).toFixed(0);
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// }
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//
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// formattedLevels[lvl] = displayValue;
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// }
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//
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// return formattedLevels;
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// };
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// -------------------------------------------------------------------------------------------------
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// Level utilities
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// -------------------------------------------------------------------------------------------------
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const compressLevels = (
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function compressLevels(
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levels: Record<number, number>,
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targetLevelsAmount: number,
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): Record<number, number> => {
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): Record<number, number> {
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const levelsAmount = Object.keys(levels).length;
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if (levelsAmount < targetLevelsAmount) {
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throw new Error(
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@@ -166,12 +60,12 @@ const compressLevels = (
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}
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return compressedLevels;
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};
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}
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const expandLevels = (
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levels: Levels | Record<number, number>,
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function expandLevels(
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levels: BaseLevel | Record<number, number>,
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i: number
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): Record<number, number> => {
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): Record<number, number> {
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if (i == 0) {
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// ensure we always use number keys
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const newLevels = {};
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@@ -198,15 +92,70 @@ const expandLevels = (
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}
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// -------------------------------------------------------------------------------------------------
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// Main level function
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// Standards interpolation (heavy math bits)
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// -------------------------------------------------------------------------------------------------
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export const computeLevels = (
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age: number,
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weightKG: number,
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gender: Gender,
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function interpolateStandardsValues(
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lower: BaseLevelValues,
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upper: BaseLevelValues,
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ratio: number,
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): BaseLevelValues {
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function lerp(k: BaseLevel): number {
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return (lower[k] as number) + ((upper[k] as number) - (lower[k] as number)) * ratio;
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}
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return {
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physicallyActive: lerp("physicallyActive"),
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beginner: lerp("beginner"),
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intermediate: lerp("intermediate"),
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advanced: lerp("advanced"),
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elite: lerp("elite"),
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};
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}
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function interpolateByBodyWeight(
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targetAge: number,
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bodyWeightKG: number,
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standardsArr: Standard[],
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): BaseLevelValues | null {
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const ageFilteredStandards = standardsArr.filter((s) => s.metrics.age === targetAge);
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if (ageFilteredStandards[0].metrics.weight === -1) return ageFilteredStandards[0].levels;
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const weightArray = [...new Set(ageFilteredStandards.map((s) => s.metrics.weight))].sort((a, b) => a - b);
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const { lower, upper } = findNearestPoints(bodyWeightKG, weightArray);
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const weightLower = ageFilteredStandards.find((s) => s.metrics.weight === lower);
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const weightUpper = ageFilteredStandards.find((s) => s.metrics.weight === upper);
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if (!weightLower || !weightUpper) return null;
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let weightRatio = upper === lower ? 1 : (bodyWeightKG - lower) / (upper - lower);
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weightRatio = Math.max(0, Math.min(1, weightRatio));
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return interpolateStandardsValues(weightLower.levels, weightUpper.levels, weightRatio);
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}
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function interpolateActivityLevels(
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activity: Activity,
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) => {
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const levels = calculateLevels(age, weightKG, gender, activity, standards);
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player: Player,
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): Record<number, number> {
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// Filter dataset
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const filteredStandards = standards[activity]
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.filter(a => a.metrics.gender === player.gender);
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if (filteredStandards.length === 0) return {};
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// Age interpolation
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const ageArray = [...new Set(filteredStandards.map((s) => s.metrics.age))].sort((a, b) => a - b);
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const { lower: ageLower, upper: ageUpper } = findNearestPoints(player.age, ageArray);
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const lowerValues = interpolateByBodyWeight(ageLower, player.weightKG, filteredStandards);
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const upperValues = interpolateByBodyWeight(ageUpper, player.weightKG, filteredStandards);
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if (!lowerValues || !upperValues) return {};
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let ageRatio = ageUpper === ageLower ? 1 : (player.age - ageLower) / (ageUpper - ageLower);
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ageRatio = Math.max(0, Math.min(1, ageRatio));
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const levels = interpolateStandardsValues(lowerValues, upperValues, ageRatio);
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if (levels) {
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const expandedLevels = expandLevels(levels, 5);
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const compressedLevels = compressLevels(expandedLevels, 100);
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@@ -217,69 +166,83 @@ export const computeLevels = (
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}
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// -------------------------------------------------------------------------------------------------
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// Standards interpolation (heavy math bits)
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// Level calculations (public API)
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// -------------------------------------------------------------------------------------------------
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const calculateLevels = (
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age: number,
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weightKG: number,
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gender: Gender,
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activity: Activity,
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standards: StandardsItem[],
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): Levels | null => {
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// Filter dataset
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const filtered = standards.filter(
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(item) => item.gender === gender && item.activityType === activity,
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export function calcAttributeLevel(
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attribute: Attribute,
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player: Player,
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activityPerformances: ActivityPerformance[],
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): number {
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// must be activities of the given attribute
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if (activityPerformances.some((bp) => getActivityAttribute(bp.activity) !== attribute)) {
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throw new Error("Wrong activity performance attribute");
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}
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// must perform all of an attributes activities
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for (const activity of getAttributeActivities(attribute)) {
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const filteredActivites = activityPerformances.map((bp) => bp.activity);
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if (!filteredActivites.includes(activity))
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return 0;
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}
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// must have all activties using a valid performance value (> 0)
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for (const activityPerformance of activityPerformances) {
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if (activityPerformance.performance <= 0)
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return 0
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}
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const activityLevels = activityPerformances.map((abp) =>
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findLevel(interpolateActivityLevels(abp.activity, player), abp.performance),
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);
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if (filtered.length === 0) return null;
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// Age interpolation
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const ageArray = [...new Set(filtered.map((s) => s.age))].sort((a, b) => a - b);
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const { lower: ageLower, upper: ageUpper } = findNearestPoints(age, ageArray);
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const activityLevelsAvg = Math.round(
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activityLevels.reduce((sum, curr) => sum + curr, 0) / activityLevels.length,
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);
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const lowerValues = interpolateByBodyWeight(ageLower, weightKG, filtered);
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const upperValues = interpolateByBodyWeight(ageUpper, weightKG, filtered);
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if (!lowerValues || !upperValues) return null;
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return activityLevelsAvg;
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}
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let ageRatio = ageUpper === ageLower ? 1 : (age - ageLower) / (ageUpper - ageLower);
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ageRatio = Math.max(0, Math.min(1, ageRatio));
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export function calcAllAttributeLevels(
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player: Player,
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activityPerformances: ActivityPerformance[],
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): Record<Attribute, number> {
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const attrLevels: Record<Attribute, number> = {
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[attributes.STRENGTH]: 0,
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[attributes.POWER]: 0,
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[attributes.ENDURANCE]: 0,
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// [attributes.SPEED]: 0,
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[attributes.AGILITY]: 0,
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} as const;
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return interpolateStandardsValues(lowerValues, upperValues, ageRatio);
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};
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for (const value of Object.values(player)) {
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if (!value)
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return attrLevels;
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}
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const interpolateByBodyWeight = (
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agePoint: number,
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bodyWeightKG: number,
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filtered: StandardsItem[],
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): Levels | null => {
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const ageFiltered = filtered.filter((item) => item.age === agePoint);
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if (ageFiltered[0].bodyWeight === -1) return ageFiltered[0];
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(Object.values(attributes) as Attribute[]).forEach((attribute) => {
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const attrActivityPerformances = activityPerformances.filter(
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(bp) => getActivityAttribute(bp.activity) === attribute,
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);
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attrLevels[attribute] = calcAttributeLevel(attribute, player, attrActivityPerformances);
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});
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const weightArray = [...new Set(ageFiltered.map((obj) => obj.bodyWeight))].sort((a, b) => a - b);
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const { lower, upper } = findNearestPoints(bodyWeightKG, weightArray);
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return attrLevels;
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}
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const weightLower = ageFiltered.find((i) => i.bodyWeight === lower);
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const weightUpper = ageFiltered.find((i) => i.bodyWeight === upper);
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if (!weightLower || !weightUpper) return null;
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export function calcPlayerLevel(player: Player, activityPerformances: ActivityPerformance[]): number {
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for (const value of Object.values(player)) {
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if (!value)
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return 0;
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}
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let weightRatio = upper === lower ? 1 : (bodyWeightKG - lower) / (upper - lower);
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weightRatio = Math.max(0, Math.min(1, weightRatio));
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const attrLevels = calcAllAttributeLevels(player, activityPerformances);
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for (const level of Object.values(attrLevels)) {
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if (!level)
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return 0;
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}
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return interpolateStandardsValues(weightLower, weightUpper, weightRatio);
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};
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const attrLevelsSum = Object.values(attrLevels).reduce((sum, lvl) => sum + lvl, 0);
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return Math.round(attrLevelsSum / Object.keys(attributes).length);
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}
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const interpolateStandardsValues = (
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lower: Levels,
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upper: Levels,
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ratio: number,
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): Levels => {
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const lerp = (k: keyof Levels): number =>
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(lower[k] as number) + ((upper[k] as number) - (lower[k] as number)) * ratio;
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return {
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physicallyActive: lerp("physicallyActive"),
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beginner: lerp("beginner"),
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intermediate: lerp("intermediate"),
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advanced: lerp("advanced"),
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elite: lerp("elite"),
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};
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};
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